laura-overview_990x660

Installation view. the ‘digital’ rock made of composite wood at left makes Lara Croft’s “Ungh” sound when you step on the top.

 

laura_landscape_990x660

Installation view. A wooden bench with headphones playing three possible soundtracks.

 

glitch-painting

A painting of a glitch still from Tomb Raider in which only blue-green polygons of the underwater scene and the breath indicator bar are visible.

 

swimprojection

Installation view. 16mm film loop of Lara Croft swimming under water, the breath indicator bar running out.

 

patterncomp

A computer at which you could download the pattern of my body (thereby sending it through virtual space). SEE PATTERN

Experiments in Immersion and Identification

Multi-media installation, 1999

Inspired by the experience of playing the Sony Playstation game Tomb Raider and occupying the character Lara Croft, the installation presents elements of the game as a material landscape, toying with their status as something that exists between material and virtual space.

Seen in Jochen Gertz’s Anthology of Art, 2001

 

MEDIA

lynn_320

An interview with seamstress, artist and engineer Lynne Dewart

 

Lynn Dewart measuring me for a dressmaker’s pattern of my whole body. 16mm film shot by Rebecca Baron.

(Measuring Film video pw: pattern)

 

Swim film loop