Installation view. the ‘digital’ rock made of composite wood at left makes Lara Croft’s “Ungh” sound when you step on the top.
Installation view. A wooden bench with headphones playing three possible soundtracks.
A painting of a glitch still from Tomb Raider in which only blue-green polygons of the underwater scene and the breath indicator bar are visible.
Installation view. 16mm film loop of Lara Croft swimming under water, the breath indicator bar running out.
A computer at which you could download the pattern of my body (thereby sending it through virtual space). SEE PATTERN
Experiments in Immersion and Identification
Multi-media installation, 1999
Inspired by the experience of playing the Sony Playstation game Tomb Raider and occupying the character Lara Croft, the installation presents elements of the game as a material landscape, toying with their status as something that exists between material and virtual space.
Seen in Jochen Gertz’s Anthology of Art, 2001
MEDIA
(Measuring Film video pw: pattern)
Swim film loop